Aggiornato il giorno 23 Dicembre 2007
ADVENTURES!
RESULTS
With great pleasure, I announce the results of One Room Game Competition 2007. You can find some reviews of the voters, here.
RESULTS
Winner: Suveh Nux by David Fisher – Average: 8,7
2) Kinesis by Paolo Maroncelli and Alessandro Peretti – Average: 7,4
3) Marika The Offering by revgiblet – Average: 7
4) Necromante by Lorenzo Chiodi – Average: 6,25
5) Urban Conflict by Sam Gordon – Average: 6
6) Cabin Fever by Dr. Froth – Avergae: 5,6
7) Notte prima dell’esame by Fabio De Dominicis – Average: 5,1
8) Puzzle Box by Richard Otter – Average: 4,6
9) A Dream Imprint by Fabrizio Pallotti – Average: 4,5
Hi all, with great pleasure organization announces that One Room Game Competition 2007 is a success! Giving a lot of time to authors was a good idea…
We have nine games in contest: 4 in italian, 5 in english. Authors: thanks very much to all, guys.
To play them you need an interpreter.
On PC we suggest Gargoyle: with Gargoyle you can play all games except Cabin Fever (for this you need Quest).
On Mac we suggest Spatterlight.
But here are the games, you can also download all of them here (2,37 megabytes). Good luck to all authors!
A Dream Imprint by Fabrizio Pallotti (Italian, Z-Code)
Cabin Fever by Dr. Froth (English, Quest)
Kinesis by Paolo Maroncelli and Alessandro Peretti (Italian, Blorb format)
Marika The Offering by revgiblet (English, Adrift)
Necromante by Lorenzo Chiodi (Italian, Z-Code)
Notte prima dell’esame by Fabio De Dominicis (Italian, Blorb format)
Puzzle Box by Richard Otter (English, Adrift)
Suveh Nux by David Fisher (English, Z-Code)
Urban Conflict by Sam Gordon (English, Z-Code)
Organization remembers that anyone can still offer prizes and also remembers:
– Votes are open! How to vote. All votes must be submitted to the organizer (orgc2007@avventuretestuali.com) by the midnight (italian time, GMT+1) of December 22th. Authors and betatesters can judge also the games they wrote/tested. Judges must rate at least two games giving each one a vote on a scale of 1 to 10, with 10 being the best. The final score for each game will be the average of all scores submitted for that game. Judges are encouraged to write brief reviews of the games.
– Silence. Players are asked not to discuss the entries in a newsgroup during the (very brief, indeed) judging period. Opinions and suggestions can be send privately to the authors (I encourage you to do so), and authors must reply privately also (remember: authors like suggestions, opinions…).
– Prizes
1) The organizer offers a 30 euros Gift Certificate (Amazon or Play.com)
2) Tarage offers a $15 iTunes Card.
(the winner chooses first, then chooses the runner-up and so on…)
But the rules are all here:
COMPETITION RULES
1) The Organizer. The organizer and games' collector is me, Francesco Cordella, with the help of Giovanni Riccardi: I receive games and count the votes. Comp's email: orgc2007@avventuretestuali.com. The games will be released on this website and on www.ifitalia.info. Organizer and Giovanni Riccardi can't enter the Comp.
2) The Main Rule. The Comp is open to text IF or graphic IF games, written in any programming language and never released before. There is just one restriction: the game must have only one location.
What does it means? Moves like >GO IN THE WARDROBE or >GO UNDER THE TABLE are allowed. But the Player can't find himself in another location, with another description: if he enters, or tries to enter, the wardrobe, the game should give sentences like "Ok; you enter the wardrobe, you look inside. Nothing there. You exit". Or: "Ok, you enter the wardrobe, there you wait… and after five minutes a thief opens the front door". So, you can enter wardrobes, you can go under the tables, you can have a "Kitchen (on the chair)" Inform Statusline, but you can't have a new room description. The model is Andrew Plotkin's Shade, a (wonderful) One Room Game: one location, but different places to explore and to live (kitchen, closet). Every game must be submitted with a walkthrough. The organizer can disqualify the games that break the Main Rule.
Another example of game not allowed: the player in the room has a flashback and finds himself in another "interactive" room. That's not allowed.
The organizer can disqualify the games that break the Main Rule.
3) Languages. The Comp is open to text IF or graphic IF games, written in any language and programming language.
4) Authors. Each author can submit how many games he wants, and he can participate to all co-productions he wants. Authors are encouraged to submit also a brief profile of themselves and a brief description of the work.
5) Beta-testing. Speaking about beta-testing: the italian community is very small. Can an author be a beta-tester? What if a beta-tester is influenced by the game he has tested? Should an author choose an "outsider"? The rule is that everyone is free to choose his beta-tester. He can beta-test any game, and everyone can vote everything.
6) Deadlines. All games must be sent to the organizer (orgc2007@avventuretestuali.com) by midnight (italian time, GMT+1) of November, 18th,. All games will be uploaded in the next days on this website and, maybe, also on www.ifitalia.info.
7) Walkthroughs. Every game must be submitted with a walkthrough.
8) How to vote. Votes will be declared open by the organizer on this website in the days following November 18th. From that moment, all votes must be submitted to the organizer (orgc2007@avventuretestuali.com) by the midnight (italian time, GMT+1) of December 22th. Authors and betatesters can judge also the games they wrote/tested. Judges must rate at least two games giving each one a vote on a scale of 1 to 10, with 10 being the best. The final score for each game will be the average of all scores submitted for that game. Judges are encouraged to write brief reviews of the games.
9) Silence. Players are asked not to discuss the entries in a newsgroup during the (very brief, indeed) judging period. We think it's fair for this reason above all: a public discussion can influence one judge's opinion (why there are ten threads about game X and nothing for game Y? Maybe X is better than Y?… Look what they have discovered in game X; yeah, but there's something interesting in game Y, too. It's too late, I've just voted). Opinions and suggestions can be send privately to the authors (I encourage you to do so), and authors must reply privately also.
10) Deus ex machina. The organizer (with the help of Giovanni Riccardi) has the final word in any dispute. Updates and everything regardng ORGC will be published on this website. For any questions write to orgc2007@avventuretestuali.com